To play animations, simply double click on one in the animation list.You can drag and drop a mesh from the current list on top of a skeleton to apply skinning.Opening EAN files will add animations to the current list.Opening EMD files will add meshes to the current view, as well as load its materials and textures automatically from the EMM/EMB files from the same directory.
Try extracting the files first with extract-data2.bat (leaves the files compressed) and repack those instead. WARNING: Repacking data2.cpk with the uncompressed files seem to just crash the game at the moment for some reason. Use the CPKPack tool to extract and repack Dragon Ball Xenoverse's CPK files. It's much smaller and faster to repack than the main big data.cpk. It's recommended to use the data folder inside of data2.cpk to override the files from data.cpk. Tools Building (Only required if you want to contribute code) Tutorials Modding the game Win32 builds of the tools are provided on the /bin/ directory. Simply build LibXenoverse.lib and link it. You can also integrate LibXenoverse into your own applications if you wish to add support for these files on a custom game engine, previewer, plugin, etc. Supports both little endian (PC) and big endian (Xbox 360) files.
Simple library to handle Dragon Ball Xenoverse's file formats. Dragon Ball Xenoverse Modding Tools and Library.